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Old May 13, 2005, 07:22 PM // 19:22   #1
Lion's Arch Merchant
 
Join Date: Apr 2005
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Default *Spoiler* Infuse A King and Smaller Giant Stomp

I just finished, well not finished because we failed nearing the end, the Thunderhead Keep Mission, had tried this a few times with henchmen, we really could've gone quickly but, Jalis kept dieing because no one would heal him, and he doesnt respond as well as even the poorly disciplined henchmen, running into the midst of combat as I attempt to pull rather than say, face two sets of giants and rangers while fighting a boss and two groups.

So, I finally got with a group, we still used henchmen for the two healers, as we all know they are in short supply but now, these people could hold Jalis back, and heal him when necessary, since his death means the end of the mission. Now then, we did fine even missing a person who left right after we began the mission, always annoying, but as I said, we were still doing good, and managed to finally clear the city, kill stonepate, and clear the fort, then hold the fort for a while, even after the first jades. Unfortunately, the Jades seemed proned to run after Jalis, I had to beat on em across half of the fort before they decided to even consider another target. But, one got on him, and spectral agony withered him away in a few seconds alongside their attacks.

Really, NPCs like Henchmen and Jalis need to be given infused armor at least past the Iron Mines, this is stupid, especially for a mission critical character, to just be killed by this damn spell which is hard as hell to counter. No doubt someone will say to stand near him, heal him quick until it wears off, so on, but, I think it is stupid the fact that monsters do rush him and will use that constantly and really you have about three seconds to turn and move. And then comes the problem of having Henchmen, needing henchmen many times as monks are half impossible to find unless you want to sit your ass down for an hour, most that come in are invited by five other groups, or aren't even doing the mission itself.

As well, Giant Stomp needs a slightly smaller radius, as it stands now, it is huge, and none of the creatures are overly large to create such a massive effect, I just want it drawn back a bit so that people thirty feet away aren't knocked from their feet, damage perhaps, but, that is still saying a bit.
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